Tuesday 26 May 2009

Painting Skin Weights

Once i had bound the geometry to the joints i discovered that certain joints were effecting the geometry on other areas causing them to look deformed, for this i used the paint skin weight tool. To do this you open the tool and select the joints you then paint out the white areas which represent where the geometry is been affected.


To make sure that it has worked fully you then switch into the multi-color feedback mode which allows you to fully see all the areas which are affected.

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